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INI File  |  1998-12-15  |  12.5 KB  |  665 lines

  1. [CONNER2AnimLoops]
  2. classType=KQAnimLoopList
  3.  
  4. ;==This file was created with anmTool.  Do not EVER EVER EVER edit by hand!==
  5.  
  6. checkedRoundingBug=1
  7. nMovement=73
  8. Movement0=attack
  9. Movement1=away
  10. Movement2=back
  11. Movement3=backJump
  12. Movement4=backJumpDie
  13. Movement5=backJumpEnd
  14. Movement6=backJumpHold
  15. Movement7=crash
  16. Movement8=die
  17. Movement9=dropweapon
  18. Movement10=fallback
  19. Movement11=fallfwd
  20. Movement12=firedie
  21. Movement13=gesturea
  22. Movement14=gestureb
  23. Movement15=gesturec
  24. Movement16=gestured
  25. Movement17=gesturee
  26. Movement18=gesturef
  27. Movement19=gestureg
  28. Movement20=gestureh
  29. Movement21=icedie
  30. Movement22=jump
  31. Movement23=jumpdie
  32. Movement24=jumpend
  33. Movement25=jumphold
  34. Movement26=left
  35. Movement27=magicReact
  36. Movement28=out
  37. Movement29=portal
  38. Movement30=portalx
  39. Movement31=pullunder
  40. Movement32=push
  41. Movement33=react
  42. Movement34=reactback
  43. Movement35=right
  44. Movement36=run
  45. Movement37=runJump
  46. Movement38=runJumpDie
  47. Movement39=runJumpHold
  48. Movement40=stop
  49. Movement41=throw
  50. Movement42=walk
  51. Movement43=walkend
  52. Movement44=waterrun
  53. Movement45=waterwalk
  54. Movement46=badie
  55. Movement47=getup
  56. Movement48=kneel
  57. Movement49=kneelstop
  58. Movement50=slam
  59. Movement51=teleportdown
  60. Movement52=teleportup
  61. Movement53=tilebackjump
  62. Movement54=tilebackjump2
  63. Movement55=tilejump1
  64. Movement56=tilejump2
  65. Movement57=jumprun
  66. Movement58=jumpstop
  67. Movement59=pushleft
  68. Movement60=pushright
  69. Movement61=runstopleft
  70. Movement62=runstopright
  71. Movement63=runwaterrun
  72. Movement64=stoprun
  73. Movement65=stoprunstop
  74. Movement66=stopwalk
  75. Movement67=stopwalkstop
  76. Movement68=walkstopleft
  77. Movement69=walkstopright
  78. Movement70=walkwaterwalk
  79. Movement71=waterrunrun
  80. Movement72=waterwalkwalk
  81.  
  82. nRequiredLoops=46
  83. nSpecificLoops=11
  84. nTransitionLoops=16
  85.  
  86. ;Required Animations-------------------------------------------------------
  87. [movement0]
  88. frames0=30
  89. loop=c_stop9.kqs c_stop9 0.000000 1.0 1 1
  90. nCue=0
  91. nTransition=2
  92. transition0=-1 run 0.866667 stoprun
  93. ;toFrames0=15
  94. transition1=-1 walk 0.850000 stopwalk
  95. ;toFrames1=20
  96.  
  97. [movement1]
  98. frames1=7
  99. loop=C_shth9.KQS C_shth9 0.000000 1.0 0 0
  100. nCue=0
  101. nTransition=0
  102.  
  103. [movement2]
  104. frames2=20
  105. loop=c_walk9.KQS c_walk9 0.000000 -1.0 1 1
  106. nCue=2
  107. cue0=0.600000 footstep
  108. cue1=0.100000 footstep
  109. nTransition=0
  110.  
  111. [movement3]
  112. frames3=19
  113. loop=C_bkjmp9.KQS C_bkjmp9 0.000000 1.0 0 0
  114. nCue=2
  115. cue0=0.368421 footstep
  116. cue1=0.421053 footstep
  117. nTransition=0
  118.  
  119. [movement4]
  120. frames4=11
  121. loop=C_bkdie9.KQS C_bkdie9 0.000000 1.0 0 0
  122. nCue=1
  123. cue0=0.000000 playsound jumpdie.aud
  124. nTransition=0
  125.  
  126. [movement5]
  127. frames5=12
  128. loop=C_bkstp9.KQS C_bkstp9 0.000000 1.0 0 0
  129. nCue=2
  130. cue0=0.000000 footstep
  131. cue1=0.083333 footstep
  132. nTransition=0
  133.  
  134. [movement6]
  135. frames6=4
  136. loop=C_bkhld9.KQS C_bkhld9 0.000000 1.0 1 1
  137. nCue=0
  138. nTransition=0
  139.  
  140. [movement7]
  141. frames7=8
  142. loop=c_crash9.KQS c_crash9 0.000000 1.0 0 0
  143. nCue=3
  144. cue0=0.000000 playsound crash.aud
  145. cue1=0.500000 footstep
  146. cue2=0.875000 footstep
  147. nTransition=0
  148.  
  149. [movement8]
  150. frames8=45
  151. loop=C_die9.KQS C_die9 0.000000 1.0 0 0
  152. nCue=3
  153. cue0=0.000000 playsound conrdies.aud
  154. cue1=0.622222 playsound whipout.aud
  155. cue2=0.200000 footstep
  156. nTransition=0
  157.  
  158. [movement9]
  159. frames9=6
  160. loop=c_dtht9.KQS c_dtht9 0.000000 1.0 0 0
  161. nCue=1
  162. cue0=0.000000 playsound c_dropit.aud
  163. nTransition=0
  164.  
  165. [movement10]
  166. frames10=14
  167. loop=c_falbk.kqs c_falbk 0.000000 1.0 0 0
  168. nCue=1
  169. cue0=0.000000 playsound conrsplt.aud
  170. nTransition=0
  171.  
  172. [movement11]
  173. frames11=14
  174. loop=c_flfwd.kqs c_flfwd 0.000000 1.0 0 0
  175. nCue=1
  176. cue0=0.000000 playsound conrsplt.aud
  177. nTransition=0
  178.  
  179. [movement12]
  180. frames12=115
  181. loop=c_fdie9.KQS c_fdie9 0.000000 1.0 0 0
  182. nCue=1
  183. cue0=0.000000 playsound firedie.aud
  184. nTransition=0
  185.  
  186. [movement13]
  187. frames13=46
  188. loop=C_gstra9.kqs C_gstra9 0.000000 1.0 0 0
  189. nCue=0
  190. nTransition=0
  191.  
  192. [movement14]
  193. frames14=51
  194. loop=C_gstrb9.kqs C_gstrb9 0.000000 1.0 0 0
  195. nCue=0
  196. nTransition=0
  197.  
  198. [movement15]
  199. frames15=46
  200. loop=C_gstrc9.kqs C_gstrc9 0.000000 1.0 0 0
  201. nCue=0
  202. nTransition=0
  203.  
  204. [movement16]
  205. frames16=21
  206. loop=C_gstrd9.kqs C_gstrd9 0.000000 1.0 0 0
  207. nCue=0
  208. nTransition=0
  209.  
  210. [movement17]
  211. frames17=19
  212. loop=C_gstre9.KQS C_gstre9 0.000000 1.0 0 0
  213. nCue=0
  214. nTransition=0
  215.  
  216. [movement18]
  217. frames18=16
  218. loop=C_gstrf9.KQS C_gstrf9 0.000000 1.0 0 0
  219. nCue=0
  220. nTransition=0
  221.  
  222. [movement19]
  223. frames19=46
  224. loop=C_gstrg9.kqs C_gstrg9 0.000000 1.0 0 0
  225. nCue=0
  226. nTransition=0
  227.  
  228. [movement20]
  229. frames20=16
  230. loop=c_gstrh9.KQS c_gstrh9 0.000000 1.0 0 0
  231. nCue=0
  232. nTransition=0
  233.  
  234. [movement21]
  235. frames21=42
  236. loop=c_iced9.KQS c_iced9 0.000000 1.0 0 0
  237. nCue=1
  238. cue0=0.000000 playsound c_iced.aud
  239. nTransition=0
  240.  
  241. [movement22]
  242. frames22=21
  243. loop=c_jump9.KQS c_jump9 0.000000 1.0 0 0
  244. nCue=2
  245. cue0=0.380952 footstep
  246. cue1=0.428571 footstep
  247. nTransition=0
  248.  
  249. [movement23]
  250. frames23=11
  251. loop=c_jdie9.KQS c_jdie9 0.000000 1.0 0 0
  252. nCue=1
  253. cue0=0.000000 playsound jumpdie.aud
  254. nTransition=0
  255.  
  256. [movement24]
  257. frames24=11
  258. loop=c_jstp9.KQS c_jstp9 0.000000 1.0 0 0
  259. nCue=2
  260. cue0=0.000000 footstep
  261. cue1=0.090909 footstep
  262. nTransition=0
  263.  
  264. [movement25]
  265. frames25=4
  266. loop=c_jhld9.KQS c_jhld9 0.000000 1.0 1 1
  267. nCue=0
  268. nTransition=0
  269.  
  270. [movement26]
  271. frames26=16
  272. loop=C_pivlt9.KQS C_pivlt9 0.000000 1.0 1 1
  273. nCue=2
  274. cue0=0.937500 footstep
  275. cue1=0.437500 footstep
  276. nTransition=0
  277.  
  278. [movement27]
  279. frames27=46
  280. loop=c_wprct.kqs c_wprct 0.000000 1.0 0 0
  281. nCue=3
  282. cue0=0.782609 footstep
  283. cue1=0.826087 footstep
  284. cue2=0.108696 playsound magicrct.aud
  285. nTransition=0
  286.  
  287. [movement28]
  288. frames28=7
  289. loop=C_shth9.KQS C_shth9 0.000000 -1.0 0 0
  290. nCue=0
  291. nTransition=0
  292.  
  293. [movement29]
  294. frames29=21
  295. loop=c_portl.kqs c_portl 0.000000 1.0 0 0
  296. nCue=1
  297. cue0=0.000000 playsound Portal.aud
  298. nTransition=0
  299.  
  300. [movement30]
  301. frames30=31
  302. loop=c_portlb.kqs c_portlb 0.000000 1.0 0 0
  303. nCue=4
  304. cue0=0.000000 playsound Portalb.aud
  305. cue1=0.516129 footstep
  306. cue2=0.548387 footstep
  307. cue3=0.935484 footstep
  308. nTransition=0
  309.  
  310. [movement31]
  311. frames31=69
  312. loop=c_drdn.kqs c_drdn 0.000000 1.0 0 0
  313. nCue=1
  314. cue0=0.000000 playsound under.aud
  315. nTransition=0
  316.  
  317. [movement32]
  318. frames32=30
  319. loop=c_push9.KQS c_push9 0.000000 1.0 1 1
  320. nCue=6
  321. cue0=0.000000 footstep
  322. cue1=0.000000 playsound push1.aud
  323. cue2=0.500000 footstep
  324. cue3=0.500000 playsound Push3.aud
  325. cue4=0.733333 playsound Push4.aud
  326. cue5=0.233333 playsound push2.aud
  327. nTransition=2
  328. transition0=0.066667 stop 0.033333 pushright
  329. ;toFrames0=30
  330. transition1=0.533333 stop 0.033333 pushleft
  331. ;toFrames1=30
  332.  
  333. [movement33]
  334. frames33=13
  335. loop=C_react9.KQS C_react9 0.000000 1.0 0 0
  336. nCue=1
  337. cue0=0.000000 playsound conrouch.aud
  338. nTransition=0
  339.  
  340. [movement34]
  341. frames34=30
  342. loop=C_rctbk9.KQS C_rctbk9 0.000000 1.0 0 0
  343. nCue=1
  344. cue0=0.000000 playsound conrowbk.aud
  345. nTransition=0
  346.  
  347. [movement35]
  348. frames35=16
  349. loop=C_pivrt9.KQS C_pivrt9 0.000000 1.0 1 1
  350. nCue=2
  351. cue0=0.937500 footstep
  352. cue1=0.437500 footstep
  353. nTransition=0
  354.  
  355. [movement36]
  356. frames36=15
  357. loop=c_run9.KQS c_run9 0.000000 1.0 1 1
  358. nCue=2
  359. cue0=0.000000 footstep
  360. cue1=0.533333 footstep
  361. nTransition=4
  362. transition0=0.066667 stop 0.000000 runstopright
  363. ;toFrames0=30
  364. transition1=-1 waterrun 0.000000 runwaterrun
  365. ;toFrames1=19
  366. transition2=0.866667 stop 0.000000 stoprunstop
  367. ;toFrames2=30
  368. transition3=0.600000 stop 0.000000 runstopleft
  369. ;toFrames3=30
  370.  
  371. [movement37]
  372. frames37=21
  373. loop=C_rnjmp9.KQS C_rnjmp9 0.000000 1.0 0 0
  374. nCue=2
  375. cue0=0.000000 footstep
  376. cue1=0.095238 footstep
  377. nTransition=0
  378.  
  379. [movement38]
  380. frames38=11
  381. loop=C_rjdie9.KQS C_rjdie9 0.000000 1.0 0 0
  382. nCue=1
  383. cue0=0.000000 playsound jumpdie.aud
  384. nTransition=0
  385.  
  386. [movement39]
  387. frames39=3
  388. loop=C_rjhld9.KQS C_rjhld9 0.000000 1.0 1 1
  389. nCue=0
  390. nTransition=2
  391. transition0=-1 run 0.800000 jumprun
  392. ;toFrames0=15
  393. transition1=-1 stop 0.000000 jumpstop
  394. ;toFrames1=30
  395.  
  396. [movement40]
  397. frames40=30
  398. loop=c_stop9.KQS c_stop9 0.000000 1.0 1 1
  399. nCue=0
  400. nTransition=2
  401. transition0=-1 run 0.866667 stoprun
  402. ;toFrames0=15
  403. transition1=-1 walk 0.850000 stopwalk
  404. ;toFrames1=20
  405.  
  406. [movement41]
  407. frames41=36
  408. loop=C_rktoss9.kqs C_rktoss9 0.000000 1.0 0 0
  409. nCue=4
  410. cue0=0.777778 do 
  411. cue1=0.888889 footstep
  412. cue2=0.111111 playsound tossrock.aud
  413. cue3=0.138889 footstep
  414. nTransition=0
  415.  
  416. [movement42]
  417. frames42=20
  418. loop=c_walk9.KQS c_walk9 0.000000 1.0 1 1
  419. nCue=2
  420. cue0=0.600000 footstep
  421. cue1=0.100000 footstep
  422. nTransition=4
  423. transition0=0.900000 stop 0.000000 stopwalkstop
  424. ;toFrames0=30
  425. transition1=0.950000 stop 0.000000 walkstopright
  426. ;toFrames1=30
  427. transition2=0.200000 waterwalk 0.000000 walkwaterwalk
  428. ;toFrames2=24
  429. transition3=0.450000 stop 0.000000 walkstopleft
  430. ;toFrames3=30
  431.  
  432. [movement43]
  433. frames43=20
  434. loop=c_walk9.KQS c_walk9 0.350000 1.0 0 0
  435. nCue=2
  436. cue0=0.600000 footstep
  437. cue1=0.100000 footstep
  438. nTransition=0
  439.  
  440. [movement44]
  441. frames44=19
  442. loop=C_swrun9.KQS C_swrun9 0.000000 1.0 1 1
  443. nCue=2
  444. cue0=0.000000 footstep
  445. cue1=0.526316 footstep
  446. nTransition=1
  447. transition0=0.947368 run 1.000000 waterrunrun
  448. ;toFrames0=15
  449.  
  450. [movement45]
  451. frames45=24
  452. loop=C_swwlk9.KQS C_swwlk9 0.000000 1.0 1 1
  453. nCue=2
  454. cue0=0.000000 footstep
  455. cue1=0.500000 footstep
  456. nTransition=1
  457. transition0=0.958333 walk 0.750000 waterwalkwalk
  458. ;toFrames0=20
  459.  
  460. ;Specific Animations-------------------------------------------------------
  461. [movement46]
  462. frames46=201
  463. loop=c_badie.KQS c_badie 0.000000 1.0 0 0
  464. nCue=0
  465. nTransition=0
  466.  
  467. [movement47]
  468. frames47=25
  469. loop=c_getup.kqs c_getup 0.000000 1.0 0 0
  470. nCue=0
  471. nTransition=0
  472.  
  473. [movement48]
  474. frames48=21
  475. loop=c_kneel.kqs c_kneel 0.000000 1.0 0 0
  476. nCue=0
  477. nTransition=0
  478.  
  479. [movement49]
  480. frames49=21
  481. loop=c_knelt.kqs c_knelt 0.000000 1.0 1 1
  482. nCue=0
  483. nTransition=0
  484.  
  485. [movement50]
  486. frames50=14
  487. loop=c_slam.kqs c_slam 0.000000 1.0 0 0
  488. nCue=4
  489. cue0=0.000000 playsound conrslam.aud
  490. cue1=0.857143 footstep
  491. cue2=0.214286 footstep
  492. cue3=0.285714 footstep
  493. nTransition=0
  494.  
  495. [movement51]
  496. frames51=21
  497. loop=c_xprtdn.kqs c_xprtdn 0.000000 1.0 0 0
  498. nCue=1
  499. cue0=0.000000 playsound poofdown.aud
  500. nTransition=0
  501.  
  502. [movement52]
  503. frames52=22
  504. loop=c_xport.kqs c_xport 0.000000 1.0 0 0
  505. nCue=3
  506. cue0=0.000000 playsound poofup.aud
  507. cue1=0.727273 footstep
  508. cue2=0.772727 footstep
  509. nTransition=0
  510.  
  511. [movement53]
  512. frames53=43
  513. loop=c_tlbjmp.kqs c_tlbjmp 0.000000 1.0 0 0
  514. nCue=5
  515. cue0=0.488372 footstep
  516. cue1=0.488372 playsound jumpland.aud
  517. cue2=0.860465 footstep
  518. cue3=0.186047 footstep
  519. cue4=0.209302 footstep
  520. nTransition=0
  521.  
  522. [movement54]
  523. frames54=43
  524. loop=c_tlbjp2.kqs c_tlbjp2 0.000000 1.0 0 0
  525. nCue=5
  526. cue0=0.488372 footstep
  527. cue1=0.488372 playsound jumpland.aud
  528. cue2=0.860465 footstep
  529. cue3=0.186047 footstep
  530. cue4=0.209302 footstep
  531. nTransition=0
  532.  
  533. [movement55]
  534. frames55=31
  535. loop=c_tljmp1.kqs c_tljmp1 0.000000 1.0 0 0
  536. nCue=3
  537. cue0=0.709677 footstep
  538. cue1=0.774194 footstep
  539. cue2=0.129032 footstep
  540. nTransition=0
  541.  
  542. [movement56]
  543. frames56=36
  544. loop=c_tljmp2.kqs c_tljmp2 0.000000 1.0 0 0
  545. nCue=3
  546. cue0=0.666667 footstep
  547. cue1=0.694444 footstep
  548. cue2=0.111111 footstep
  549. nTransition=0
  550.  
  551. ;Transition Animations-----------------------------------------------------
  552. [movement57]
  553. frames57=4
  554. loop=C_jmprn9.KQS C_jmprn9 0.000000 1.0 0 0
  555. nCue=1
  556. cue0=0.000000 footstep
  557. nTransition=0
  558.  
  559. [movement58]
  560. frames58=16
  561. loop=C_jmpst9.KQS C_jmpst9 0.000000 1.0 0 0
  562. nCue=3
  563. cue0=0.062500 footstep
  564. cue1=0.750000 footstep
  565. cue2=0.187500 footstep
  566. nTransition=0
  567.  
  568. [movement59]
  569. frames59=16
  570. loop=C_pushdl9.KQS C_pushdl9 0.000000 1.0 0 0
  571. nCue=0
  572. nTransition=0
  573.  
  574. [movement60]
  575. frames60=16
  576. loop=C_pushed9.KQS C_pushed9 0.000000 1.0 0 0
  577. nCue=0
  578. nTransition=0
  579.  
  580. [movement61]
  581. frames61=16
  582. loop=C_rstpl9.KQS C_rstpl9 0.000000 1.0 0 0
  583. nCue=2
  584. cue0=0.937500 footstep
  585. cue1=0.312500 footstep
  586. nTransition=0
  587.  
  588. [movement62]
  589. frames62=12
  590. loop=C_rstpr9.KQS C_rstpr9 0.000000 1.0 0 0
  591. nCue=1
  592. cue0=0.250000 footstep
  593. nTransition=0
  594.  
  595. [movement63]
  596. frames63=9
  597. loop=C_rtosr9.kqs C_rtosr9 0.000000 1.0 0 0
  598. nCue=0
  599. nTransition=0
  600.  
  601. [movement64]
  602. frames64=11
  603. loop=C_stprn9.KQS C_stprn9 0.000000 1.0 0 0
  604. nCue=1
  605. cue0=0.545455 footstep
  606. nTransition=0
  607.  
  608. [movement65]
  609. frames65=10
  610. loop=C_strst9.KQS C_strst9 0.000000 1.0 0 0
  611. nCue=2
  612. cue0=0.000000 footstep
  613. cue1=0.300000 footstep
  614. nTransition=0
  615.  
  616. [movement66]
  617. frames66=8
  618. loop=C_stpwk9.KQS C_stpwk9 0.000000 1.0 0 0
  619. nCue=0
  620. nTransition=0
  621.  
  622. [movement67]
  623. frames67=9
  624. loop=C_stwst9.KQS C_stwst9 0.000000 1.0 0 0
  625. nCue=2
  626. cue0=0.111111 footstep
  627. cue1=0.777778 footstep
  628. nTransition=0
  629.  
  630. [movement68]
  631. frames68=6
  632. loop=C_wstpl9.KQS C_wstpl9 0.000000 1.0 0 0
  633. nCue=2
  634. cue0=0.333333 footstep
  635. cue1=0.833333 footstep
  636. nTransition=0
  637.  
  638. [movement69]
  639. frames69=7
  640. loop=C_wstpr9.KQS C_wstpr9 0.000000 1.0 0 0
  641. nCue=2
  642. cue0=0.285714 footstep
  643. cue1=0.857143 footstep
  644. nTransition=0
  645.  
  646. [movement70]
  647. frames70=6
  648. loop=C_wtosw9.KQS C_wtosw9 0.000000 1.0 0 0
  649. nCue=0
  650. nTransition=0
  651.  
  652. [movement71]
  653. frames71=11
  654. loop=C_srtor9.kqs C_srtor9 0.000000 1.0 0 0
  655. nCue=0
  656. nTransition=0
  657.  
  658. [movement72]
  659. frames72=6
  660. loop=C_swtow9.KQS C_swtow9 0.000000 1.0 0 0
  661. nCue=1
  662. cue0=0.166667 footstep
  663. nTransition=0
  664.  
  665.